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I did something similar 4.5 years ago back when I was still using DOTs. I wrote a bit about it here. It may give you some ideas or hints but I...
I found disabling the Horizontal and Vertical checkboxes disabled the scroll bars too (they were visible & moved but didn't have any effect). I...
Hi, this looks really good. Just what I wanted. The only thing limiting me from potentially adopting is the lack of HDRP support. Any idea when...
Target platforms: desktop Mac & linux. So Metal + Vulkan graphic APIs. Rendered objects are mostly thousands of unique static meshes with default...
Hi, I recently posted in general graphics asking about ways to spread a CPU bottleneck across more threads. It seems that traditional rendering in...
Hi, I'm trying to spread the load of multiple (6+) Camera.Renders (rendering to textures) across more cores. I found a stackoverflow post from...
Personally, I just found it easier/simpler for my situation than using DOTs system groups. I don't have many systems, I can see at a glance in the...
3) I did this but not using timescale. I manually called simulation systems update() from a monobehaviour update. All my ECS systems/worlds were...
I'm referring to sampling pixels in a shader from animation data baked into a texture, not reading pixels on a CPU (if that's what you meant?)....
I've got an implementation of baked animation textures working with: 1x small'ish texture holding the boneIndices, boneWeights & layerMask data...
James Anhalt (lead on path-finding and probably other key tech in SC2) GDC presentation 'AI Navigation: It's not a solved problem yet' from 2011...
Yes. I had that enabled. In the end I wrote my own solution.
My experience was that it was always a bit random if it would work or not.
Weird to see that they are filing to patent some of the ECS methods. I'm not an expert on the details of how software patents work exactly but I'd...
Yes. I've really enjoyed switching back to my native language of choice for the sim and sticking with Unity/other engine for rendering, asset...
Yes, this is very similar to the experience I was having with DOTs.
I actually like the existing FixedList128<T>! Less typing than adding bytes to the end every time. There's errors to throw up when it's misused....
I was getting the size overflow in allocator error. The editor log showed it crashing in a native multihashmap I was using for a physics spatial...
For non-axis aligned / rotated rects a commonly used method is the separating axis-theorem. Maybe you already know this based on you saying 'SAT'?...
In the youtube comments of @LudiKha videos where people have asked about animation he has liked an answer that said: 'GPU Skinning, in short, you...