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Thanks for answering ! The RT texture format was correct, but I finally figured out what my issue was: The ColorBufferFormat in our project's HDRP...
Hi @keenanwoodall ! I am in a similar situation as you are. I am trying to read the RT from the ShaderGraph, and it looks like there is no...
Don't you have a "Show Inspector" button on the top right of the shader graph window ? https://demo.gyazo.com/3267282a60a0ea6f216291de4426e44d
I might have just tried to do exactly what you were trying to do. I was not familiar with the concept of ScriptableSingleton either, and found...
Hey, I am not a programmer, but it would help if you would provide the compile errors you are getting, if you still have any. Maybe by sharing the...
Hey! No problem, I have updated the GDrive folder. Tell me if you can't access them, but I think it should. But, as far as I know the Yosemite...
Hi @amritt_unity ! I am posting your PM here, as others might be interested in the answer too. Before all, you can get the Tangent NM maps here:...
@amritt_unity Hey, for the OSNM, it was a bit tricky for us too to actually make the OSNM in the first place. It actually depends of how the...
Hm, I am not a programmer, so I will let someone else from our team give a more proper answer :) But as far as I know: The real-time light is not...
Hi! So, I am not a lighting specialist, but I can tell you this: This project is using baked indirect GI with real-time direct lighting. So, all...
I Is there something in particular that you would like explained?
Hi ! 1. For the patches of terrain disappearing, do you have the occlusion culling window active by any chance ? 2. We made the hdrp layered...