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As OpenXR is becoming the go-to solution for XR development, an official implementation would be very interesting.
Very interested. Any idea when you might release this?
Hello, I found an issue with the twist chain constraint of the animation rigging package (version 1.2.0, tested with Unity 2021.3.9f1). In the...
Hello, I've been looking for a way to add fixed foveated rendering to a VR project setup with OpenXR. Ideally, I would like to avoid having to...
Thanks for the quick reply. You can reproduce the issue without an actual VR rig by using the "Mock HMD" feature. In Unity 2019.4, you can find it...
Hi. Great work on this plugin. There is an issue with the UnderwaterFilter in VR (tested with Unity 2019.4.10f1, both with the legacy "Virtual...
For VR, HDRP is hardly usable which leaves the choice between URP or the built in renderer (which seems to be losing Unity's focus).
First of all congrats on this great shader pack. I wonder, if you would consider adding support for a detail normal map to the skin shader (now...