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In my testing, these things are completely unsupported by ray-tracing currently (HDRP 7.1.1): Skinned meshes and animated characters Video...
Does terrain contribute to raytracing in the latest HDRP/staging?
Terrains don't contribute to raytracing: [IMG]
I have a question: Why does my fps tank when I look at smaller objects? Shouldn't it be a constant rate of rays being fired? Also, Lex4art: Mine...
Okay I fixed my issue at least. Enable raytracing in your pipeline asset, goto Project Settings>HDRP Default Settings, click on...
Okay, what the hell... I disabled and re-enabled raytracing in my pipeline asset and now it gives me this error: System.Exception: Cannot load....
Why the hell is customization disabled. What idiot came up with that idea... Now we have a mandatory sharpening filter when taa is enabled... Not...
I managed to get reflections working (somehow) I baked global illumination and now RT reflections work... weird EDIT: Reflections work but I get...
Holy crap... Unity 2019.3 is just not ready at all! I imported HDRP 7.1.1 from the hdrp/staging branch and I can't even use HDRP now... the scene...
I have done all of the necessary steps in order to get it working... However, many things aren't really functioning as intended. Things wrong:...
Can confirm "SHADEROPTIONS_RAYTRACING" fixes it. But 2019.3a12 crashes when I hit play :confused: ... Guess I'll just wait for 2019.3b1 lol
"Unity 2019.3b1+" What? Where do I download that?
Okay, so I'm having an issue with the global illumination option. I have a ray-tracing volume or whatever with everything defaulted and enabled,...
HAHA! Wow that was easy! It fixed it, thanks!
I'm using 2019.3.0a12 with HDRP 7.0.1 and I am getting this error: [IMG] This happens when I try to add global illumination to my...
Wow! This looks AAA... Are you working on this alone?
Is it possible to set a parameter in shader, then get that parameter's values in C#? For example, I am setting my color by speed: [IMG] and I want...
It's not much thanks to youtube's compression, but this is an audio reactor I made. It's really simple in design and was really easy to make. The...
Is there a way to scroll simplex (or any) noise to animate turbulence, or somehow animate the turbulence module? Even the shuriken particle system...
I have seen some discussion of this on the forums, but it has never been elaborated upon: It has been stated that deferred MSAA is possible with...