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really interesting! thanks for the help!
same question bumping thread i dont even knkw what control should bind to the action
i see that Systems continue running its OnUpdate method if you query for a component when it is disabled, even if you use...
the initial bug was about not being able to have hands at all in any moment, if you hapen to have your hands tracked but then sudently lose...
I can confirm this solved my problem, thanks for your help!
I have seen lots of people asking this on their forums, no response at all, thats why i asked here, because the (oculus x unity partnering) but...
Even trying with OpenXR XR Hands, Sample scene using OpenXR loader With these settings Hands just dont work in editor [ATTACH]
Im not using the XR hands package, im just using the Meta All in one SDK, using the building blocks, adding the hand tracking to the camera rig,...
Not using OpenXR at all Just the Oculus SDK as it says in their documentation [ATTACH] here doesnt seems to be any way to set it
Only hands not working, even passthrough works correctly
Yes, handtracking in builds work, but not in editor, i have it enabled and can try other standalone experiences using handtracking, its only not...
All, and even tried the public test channel also, also i have developer mode on the headset, and in the same project my team mates have...
bumping tread i would like to know if there is someone that got it working using windows 11
I have read that it might be because using windows 11, do you still using windows 11 and it works for you?
Not fixed for me im using Meta all in one SDK v60, and im on windows 11, its just not working a friend of mine with the same exact project synced...
I have tried searching and investigating a lot about this issue,as far as i know is not unity settings related, my teammate is using the same setu...
Can you tell me then, are you using passthrough, and Handtracking, in a totaly platform agnostic way, so you dont have to use OVR for that...
Isnt a way to do it without depending on que Oculus Plugin? ie. OVR and so, so it works on other Passthrough-handtracking capable headsets that...
Awesome thanks!
Without need to build? is there some special setup for that?