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What you've got looks good so far, but I guess you're not too sure about def update(steering, time): position += velocity * time + .5 *...
I don't know whether it's different within Unity (just come back after a long time away and still only exploring this wonderful software.)...
Could just be a typo, but it looks like player == playerRag is doing a comparison, not an assignment. I'm not too hot on JS, though, so...
Not had much time to properly play with Unity thanks to WoW eating my spare time, so not sure if this is possible, but my initial thought was to...
myString.IndexOf(itemToLook, StringComparison.CurrentCultureIgnoreCase) Should work, but I've not tested it.
Ah. Looks like I'll have to start playing around with the Mesh class sooner rather than later. No worries.
Lovely, thanks very much. The GL reference is exactly what I'm after, but I'll no doubt have need for the Mesh class at a later date too. Thanks...
Hi everyone! This is my first post and hopefully not my last. Anywho, I am wanting to create an interactive representation of data in an...