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Hi, We are going to release our turn based multiplayer game, and we already bought a Unity Plus license as we saw that we can have more than 20...
Hi, I think I already saw the problem here. The problem is that GameController is spawned by the playerScript(just if the player is also the...
Hi Joe-Censored, Thank you very much for the answer. I'm trying to call the SyncEvent in the GameController script which is managed by the...
Hi, I'm developing a multiplayer game based on turns. So I have an script named gameController which is the one who has the global timer to...
If someone has the same problem. What I found to do what I was looking for, is that JsonUtility from unity can't do it because it just work with a...
Hi all, I'm having a lots of problems trying to retrieve data from the firebase database and moving that data to a unity dictionary. So I would...
Hello, is there any example code to just setup some settings of the recorder and then click on start recording button by code? Just in order to...
Hi, I would like to ask you one more question. Taking a look at AWS a saw that Amazon EC2 is just for computing, should I use amazon Gamelift...
Hello again, When we create a dedicated server match, it is possible to make unity multiplayer service servers to host that match? I mean is...
Sure, Thank you!
Thank you, sure, that is what I already has read before. The thing was that I didn't understand where to call networkManager.StartServer? I...
Thank you for your response! So in this One to many(server-client) is it possible that this one is running in a server so no client is hosting it,...
Hello, I'm creating a MMOG with Unity and I'm now a bit confused as I would like my game to run in a dedicated server where all the clients can...
Hello, I have a game developed with Unity and steamVR working for HTC vive. I would like to add a compatibility with Oculus Rift, as as far as I...