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have you seen addressables?
Why on earth would unity publish Amazon integrations. They allow for you to change requests before dispatching them, which is all you need to...
The only (viable, cross-platform, compliant) way to push code changes to live apps on play/appstore is to use some form of runtime interpreted...
Bundling scenes that don't exist in build should work just fine, why do you not see the point?
the build process outputs an assetbundle manifest named after the folder you're building to. I think you're probably building to a folder called...
Images can be downloaded by your game in a zip format, and then imported and converted to a texture at runtime like so:...
Posted about that above, this is the function you need: https://docs.unity3d.com/ScriptReference/Caching.ClearOtherCachedVersions.html
That's the right approach. From a client side perspective you wouldn't care if the bundle was previously cached, UWR will handle that logic....
Thats very clear, if you can change the entity/model in your CMS your best approach might be to skip the assestbundlemanifest altogether and store...
Assuming your bundles are generated in one go in the same command, the resulting assetbundlemanifest will contain all hashes for all bundles. You...
So what do you experience, do you get an error in the log? Unity strips classes that are not referenced anywhere when building. If your...
the key is in how you load the bundles. can you post your code?
Support on legacy devices is only for bundles loaded from filesystem, so not unitywebrequest caching mechanism.
Your issue is a long known incompatibility with video's in assetbundles. It hasn't and won't/can't be 'fixed' for android 9 and lower. The only...
https://docs.unity3d.com/ScriptReference/Mathf.Approximately.html use this instead of the equality operator
Chances are the function is executing on a different thread which won't work. A common pattern is to add an action to a queue from the other...
Here's our implementation of signing for get requests. I'm pretty sure the content-type header has to be passed ad input to the signer aswel,...
https://docs.aws.amazon.com/AmazonS3/latest/API/samples/AmazonS3SigV4_Samples_CSharp.zip This is your startingpoint, just swap httpclient for...
The problem is that if your scoped registry package depends on a second scoped registry, both scopes will have to be defined at the project level....
So initialize the array before adding to it (in the start function), something like: renderMaterials = new Material[camers.Length];