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As a lot of people seem to ask for box-shadow.. it might help to push this on the Roadmap page. Goto:...
Unity 2021.2.8f1 here. In my case this happens when I change the namespace of the custom element. The element already was in a namespace and...
The Unity source code is (officially) available on Github, so no disassembling necessary:...
Thanks Midiphony-panda! That's kind of a workaround for now. While touch events work in the simulator there are still some problems with the...
I use 2021.1, specifically Unity 2021.1.24f1 UI Builder-1.0.0-preview18 UI Toolkit-1.0.0-preview18 and it works despite the missing documentation.
Hi mcoted3d, icon.style.backgroundImage = new StyleBackground(data.Thumbnail); works like a charm. Thanks for the hint. While it works it should...
data.Thumbnail is of type Sprite and .texture is in fact the texture property of the Sprite. It is declared like this: public Sprite Thumbnail {...
This feature is not working as expected. Tested with SpriteAtlas V1. Unity 2021.1.24f1 UI Builder-1.0.0-preview18 UI Toolkit-1.0.0-preview18 I...
Try the fix mentioned here. It worked in our case:...
We experienced this (or a related) problem in 2020.3.7f1 and were able to fix it using the tip here:...
Thank you so much. We had some totally weird bugs with some of our Addressables and I was nearly going to relayout all our groups. Then I...
Hi @JuliusM, as @zeprocha already asked, are the Unity APIs for wrapping PAD already available? And if not, was is the ETA for this? According...
Hi, we are using Unity 5.3.2p3 and the problem still exists. We tested on Android using a Samsung S6. Tried everything mentioned in this thread,...
You sir, are my personal internet hero of the day! This fixed my problem of exporting/importing packages which caused Unity to freeze when...
My mistake, did not see the RPC part (and never had to deal with it). So yeah, the rules are different when RPC comes into play.
IMHO this is not correct. I am using generic lists all the time and they are serialized without problems. See the docs, which lists "- List of a...
Just normalize your direction vector and multiply it with the magnitude. Vector3 v = myDirVector; v.Normalize(); v *= magnitude;...
The mainTextureOffset is for adjusting the position of the texture in texture-space (UV) - it has nothing to do with the z-value of the texure.
If the stickers do have the same z-value you are experiencing z-fighting: http://en.wikipedia.org/wiki/Z-fighting This can be solved by...
Using the MonoDevelops assembly browser you can verify that the MonoBehaviour does not declare those functions: public class MonoBehaviour :...