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You sir are a star :D Working perfectly with URP now :D :D
On your asteroid and bullet ghosts, there are 3 tick boxes Server, Interpolated and Predicted. without looking my guess is that the asteroid has...
I am hoping someone may be able to offer some advice on this error. If i update Entities package to any version newer than 0.8.0 preview 8, i get...
i think you are looking for second paragraph here https://docs.unity3d.com/Packages/com.unity.netcode@0.0/manual/network-connection.html
i did this and so far no bad side effects, only thing is you need to redo it each time you open the project up
I just encountered this while trying to convert over to the new input system package. the only advice i have found for this is to enable both...
The 2 scripts that i have come up with this are CinemachineVolumeSettings.cs and CinemachineVolumeSettingsEditor.cs both i was able to edit, and...
changing using UnityEngine.Experimental.Rendering.HDPipeline; to using UnityEngine.Rendering.HighDefinition; fixes it for me, until i close and...
thanks for this, it got me looking in the right direction :D it turned out i had had confusion regarding a line World.Active = world; I did not...
Use EntityManager.MoveEntitiesFrom ? either i am not explaining myself well or i have the wrong idea about custom worlds my idea of custom world...
I found them while googling a problem i was having recently, they are fantastic thank you very much :D
From my reading, i decided i did not want to go down the route of having all custom worlds and disabling the default one, i just want to be able...
I have got a custom world along with the default world, but my problems so far are EntityDebugger does not show that worlds system inside it,...
Not sure if it is related but when i select an entity that has multiple buffers on it, the editor just locks up (not responding), it is not using...
Thank you so much, I had indeed forgotten to do that, and have been staring at that all day and not seeing it :(
@tertle In your GetVisibleFacesJob you set your buffer type to ReadOnly like so. [ReadOnly] public ArchetypeChunkBufferType<Block>...
Thank you both :D I appear to be unable to start a conversation with you @sSaltyDog, maybe i am too new and you would be able to start it? if...
After reading several times folks stating that moving from OOD to DOD was harder than just learning DOD from the start, i decided to bite the...
Thank you for your reply, So far i have been using DynamicBuffer<BlockArray> blockArray = entityManager.GetBuffer<BlockArray> (ourChunkEntity);...
I cannot find mention of either ArchetypeChunkBufferType or GetBufferAccessor on that page, and my googlefu is failing me in finding info about...