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I am basing that on measurement : 5 workers complete the job in 27 ms, 2 workers in 47 ms, 0 workers (main thread only) in 130 ms. Also, this is...
I did some experiments with Jobs and native (C++) multi-threading. It turns out that jobs ACTUALLY execute on background threads....
These batch APIs are great, please keep on adding them. I would be interested to see performance comparison of using batch API vs manually...
So, if I understood correctly, .NET 8 is fully working in Editor ? Could you then use it to deploy Standalone Windows build ? If yes, I would...
No, I did not. This thread is from 2017, and I don't expect Unity to do anything about it ... I solved my problem using the solution I posted...
It's a shame that UnityWebRequest can not read `file://` URLs on Web platform. Currently, the only way to do this, is to send your file's byte...
.NET 7 already had support for multi-threaded WebAssembly : https://devblogs.microsoft.com/dotnet/asp-net-core-updates-in-dotnet-7-rc-2/ Unity...
@brendanduncan_u3d Ok, so I just upgraded Unity to 2023.3.0b5, and enabled WebGPU. I don't see any immediate rendering performance improvements,...
.NET 7 already has support for multithreaded WebAssembly : https://devblogs.microsoft.com/dotnet/asp-net-core-updates-in-dotnet-7-rc-2/ Unity...
You absolutely need this method. If you are creating a re-usable library that interacts with Objects based on their id, this is the only way (or...
Starting with Unity 2020.2, you can use: https://docs.unity3d.com/ScriptReference/Resources.InstanceIDToObject.html
Clustered rendering with Forward+ path is gonna be huge improvement. Just checkout toji's demo (using Chrome):...
@brendanduncan_u3d Sorry for tagging, but can someone explain does Forward+ renderer supports WebGL or not ? Documentation says it supports...
It doesn't work for me (URP 14.0.8). It can't even display a single Cube in an empty scene. When the build starts, I get errors like this: WebGL...
I remember that it didn't work correctly, but can't remember why. Also, if you put a custom refresh rate (eg 30 ms), which is what I need, it...
After trying all suggested solutions, I still can not limit the FPS in edit-mode. As soon as I press a mouse inside SceneView, my CPU/GPU goes up...
Hi guys Check out this cool project: https://github.com/GTA-ASM/SanAndreasUnity It's an open source recreation of GTA San Andreas in Unity. And...
Having the same issue on Ubuntu 18.04 with Unity 2018.3.11, while 2018.1 worked fine
@deemen I created a small program which can post-process the DLL, using Unity's unet weaver DLL. You just give him the path to unity...
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