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Ahh good catch. I can’t tell if this is an opinionated choice of how sliding down ramps should work in 2D games or an oversight, but I don’t...
Hey all. I've been experimenting with the new Rigidbody2D.Slide method and it feels like a great step for building custom 2D character...
Sorry for the necro post, but I ran into this issue and this came up in search with no answer. The problem Quinn seems to have had 3 years ago...
I also could not find a good way to debug Roslyn source generators, but here's my janky solution: just append your debug output to a file and tail...
As of Unity 2020.3, accessing Secondary Textures on a Sprite in C# isn't exposed, but doable via reflection. Here's an example with a cached...
Apologies for being glib at the end of my post. I see that many users in this thread were not using the AssetReference class as intended, perhaps...
There's a lot of salt in this thread— the change caught me off guard as well and it took a few minutes to find this thread and figure out what had...
I've encountered something that was a little unexpected and couldn't find any documentation on it with packman so I figured I'd post about it...
Figured out the other thing that was making things very confusing in all this: the popup contains objects in the Editor Built In group, but...
Whether you assign using drag and drop from the Addressables window or you use the inline popup, it seems the custom property drawer does not draw...
I agree that these properties being restricted to a get feels a bit arbitrary. TimelineClip does not inherit from UnityEngine.Object, so you can't...
They are likely describing the use of a ping-pong buffer. You can't perform simultaneous read/writes with RenderTextures (the RenderTarget cannot...
Wrote this: [ExecuteInEditMode] public class ForceRenderQueue : MonoBehaviour { public int Queue; void OnEnable () {...
Blah okay so the Documentation on SubShader tags is from 4.6 and that page seems to be missing from the ShaderLab docs in Unity 5.x. It seems...
Did you read my original post? I understand how the Queue tag works in general, this is specifically their behaviour when using...
There seems to be a very odd bit of undocumented behaviour concerning Replacement Shaders. When you define the "Queue" tag in a subshader used as...
Ran into this issue, also was getting the List object as null when a client joined up (when trying to register the CallBack). The solution for me...
Hey Prime31, I'm having an issue with in app billing. queryInventory returns successfully, but returns an empty list even if the user owns the...
The beta program is an awesome idea! Looking forward to the next release.
Hey, liking the tool so far though I'm facing a pretty annoying issue at the moment: Building the project in monodevelop gets many error...