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Hi Guys, I build assetbundle for ios platform; I set SpritePackerMode.Disabled before BuildPipeline.BuildAssetBundles. I found: assetbundles...
I removed BuildAssetBundleOptions.DeterministicAssetBundle when BuildPipeline.BuildAssetBundles, It's OK. Why?
I encountered a headache problem:I use assetbundle for my game by DLC; I found question: 1. first version: build all and install and run; It's OK...