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Hey everyone! A while back on Reddit, someone posted a location based shooter on the Oculus Quest. When asked about how they synced up the...
I'm a little confused, how does one lock the camera to just one axis? I'm aiming for a castle crashers type setup. Thanks!
That solved it. Thanks! I didn't notice that in the trouble shooting section. Yeah I was Oculus, Android, Single Pass. I set the opaque geometry...
trying to use this plugin with the Oculus Quest. I'm using just the center anchor camera. For some reason, the volumetric light only shows up on...
It is a VR game. The laser launcher follows the position of the player avatar's hand using FixedUpdate (I could not make it a child of the hand...
I'm getting an error about: NullReferenceException: Object reference not set to an instance of an object ArcReactor_Arc.Initialize () (at...
Hey there, So it is possible to change the functionality of the buttons on the headset on the Lenovo Mirage? This is meant for Location Based...
Hey there, So I know "isServer" will let me know if the player is the server, but that seems to only work if the local player is the server. I...
another bump for a Unity dev to say something
Yeah, I tried updating Unity to see if that would fix it, and noticed it was still a problem. I found this in the issue tracker already...
This is like a 30GB project that is soon to be released. I'm not sure what new bugs would arise if my other plugins are using certain features. So...
It doesn't seem to be fixed in 2017.3 so I'm not sure when it'd get fixed. Do you think I can get a little more direction on how to create my own...
bump for some help. this is pretty frustrating. Because now sometimes the DLL for one of them won't even load in the builds.
Hey guys, I'm using Unity 2017.2.0f3, I keep getting an error: Multiple plugins with the same name 'opus' (found at...
Sounds good. Thanks for the help. This really sucks for us though, haha. Being able to switch the mic on Dissonance was the cleanest solution to a...
Also, there's already a bug being tracked...
What version of Unity were you using in the gif you sent me?
Hey there, So I'm using Unity 2017.2.0f3 and apparently choosing the device in Microphone.Start does not work. It ALWAYS uses the default...
Soooo I think it's definitely a Unity Bug. Because I have a little script that just plays Microphone.Start into an audioSource locally, and that...
Also, if I click outside the editor window then click back in. StartCapture gets called again. Maybe because it lost and regained focus? But only...