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Would be nice!
Hi Unity, just wanting to confirm that anyone shipping with the current LTS version of Unity is going to be stuck with this bug littering up there...
This thing is marked as "fixed" ... in Addressables 2.0.3 ... which seems to be only available to Unity 2023....
Just wanting to add my voice to the list of very disappointed paying customers: We're a small studio so (thanks to the yearly revenue goals) we...
I'd like to know how to do this, too. None of those threads ever got answers. Specifically, this seems to be the most effective way to manipulate...
Unity 2022.3, URP 14.0.7 My scene seems to work as intended in the Game view, but in the editor Scene view, the camera depth texture appears to...
Glad I'm not going insane then! Are the differences documented anywhere and are they defined/reliable? Platforms I'd be curious: Windows, Mac,...
I have a large set of procedurally generated triangles that I render in chunks with multiple calls to CommandBuffer.DrawProceduralIndirect all...
Yeah, creating a copy of the sprites mesh and using DrawMesh is what I ended up doing, too. Thanks for confirming! For anyone that stumbles...
Hi! Did you ever figure out a succinct/direct way of doing this? This is the top hit on Google for "unity commandbuffer sprite" :-) Cheers!
Hi all, I'm trying to figure out where exactly to do one-time setup and tear down of resources inside of a ScriptableRendererFeature. There is,...
Update: Got it working. Updated the code in this question in case it can serve as a Hello World for CommandBuffer.DrawProceduralIndirect for...
Hi, thanks all, this information has been extremely useful!
Thanks all! Glad I ended up on the right path, if perhaps by accident. Thanks for confirming. Another question that probably doesn't warrant its...
Hi all, I'm trying to understand typical uses for compute shaders. By way of a simplified example, my use case is generating a large number of...
Okay, for funzies I wrote a small win32/c++ program that pretends to be bee_backend.exe and runs with the same parameters adding in a "-j 12" and...
For context, this is the command in the build that starts the 100% usage across all cores: C:\Program...
Basically looking for -j from make for my command line build. Context: I'm using robocopy to copy the entire project to a separate directory and...
Definitely appreciate the performance concerns. Mostly just wanting to add my voice to those hoping this gets a first-class solution at some...
Curious that this is (still?) an issue given how generally mature Unity is. Seems like it would be a fairly fundamental use case for object...