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Having the same issue, I don't have a mac so can't test locally and having to pay ~$2 for each Build Automation build to see it fail like this is...
Thanks for the tip! This situation is ridiculous...
Hi, Sorry to resurrect this thread. I'm having the exact same problem. How did you fix this?
You have the option though. If you want, you can switch to Pro. If you don't, you can update to 2023 and stop paying at all. Also, you have plenty...
If you earn less than $200K (so you can use Plus), what's stopping you from updating to 2023 LTS and switching to Personal?
https://unity.com/pricing-updates Splash is going away in Personal, for free.
Have you read the post? Personal is like Plus but for free.
That's not a bad comeback, actually. Thanks for listening!
It feels like it's $1 million per legal entity again, not per title, as it was in the initial announcement.
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Yeah, I'm still waiting for Mike Geig to come back and bring in his promised fee calculator so he can prove that this payment scheme is so much...
Except it's Windows build minutes, so you won't be able to build for iOS.
Capping the fee at 5% revenue actually seems like a great idea.
Why would they do that? By their logic, they can just change their TOS and make EVERYONE pay them $100K as a one time fee for using their Runtime...
If the app is not making any money, you won't have to pay for installs.
So there is this $200K revenue threshold. You earn more then $200K, they start charging you for installs. A month passes and your 12 month revenue...
That's why you pay less for installs in emerging markets.
Same for me, it's 2 for Left, Right or Middle mouse buttons. What's more frustrating, on a mobile device, instead of returning a finger id, it...
So when I go to install a new Unity version, it would be great to have a link to the release notes for each available version.
I'm on Windows 11, Unity 2022.2.2f1. Whenever I open a project from Unity Hub, a new Unity Editor window opens up "Maximized", however it doesn't...