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If you find the GitHub interface baffling, I recommend giving GitHub Desktop a try. You can also check out this blog which gives a good intro on...
I'm trying to create a global exception handler for my Unity project and would like to have a reference to the Exception to do some special...
I'm working on a plugin and I would like to inject code into an Android build once the build is done. Mono.Cecil looks to be the best solution for...
I used Charles Proxy, which shows that the connection was established with a 200 response code. So the request is getting sent but there is never...
I'm trying to use the EventListener class from System.Diagnostics.Tracing. My understanding is that .NET Core base classes (like HttpClient)...
I'm trying to scrape images from websites but some of the URL's that I try to download images from don't work. So for example, if I try to use...
Unfortunate Charles Proxy will not work for my situation I'm trying to collect network calls from customer devices so I don't have access to their...
Using Charles Proxy is not what I'm looking for. Let me explain a little more, I would like to track networking calls that are made on users...
I'm trying to find a way to monitor network calls on a mobile device that are made from Unity. I would like to capture the headers, query params,...
Can use use FMETP STREAM to connect to something like a YouTube Live Server and then broadcast your game to YouTube Live?
Another way to achieve occlusion culling on dynamic / moving objects is by using Unity's CullingGroup API. This option will also give you the...