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Correct, i am talking about the version 4 shaders. I clicked at the go to forum on the v4 page, so i assumed this was a thread for v4, but from...
I know you must be thinking what an ass, but it would indeed be 100 times better if you include that info into the 2.2 manual install section, and...
Well, since i know now, it doesn't matter to me, i was only trying to get you to see that you where inprecise when it comes to writing manuals,...
Another question, is it possible to make the atlas render at 2048px ? Or do you just pass the textures on to the built-in restricted Unity Tree...
OK, i found it, and you should update the Tree Readme to be more readable actually, cause somewhere between all the info there is this line "To do...
I can't get the tree creator to accept the deferred optimized shaders, or any other tree shader for that matter. I simply get the red circle with...
When will this be fixed, if ever ? When you create a tree and add a branch and want to reposition that the editor won't let you and spams the...
yes you have to add it in the trees section of your terrain, click on your terrain and then the tree icon, and click add, then browse to your tree...
I tried it on a new project and Depth OF Field is working ok there, so it must be something in my test project, i'll figure it out, but wanted to...
Ofcourse i did that, and i loaded without errors, just a lot of missing scripts and files. I usually read a lot and search a lot on google before...
been trying to get this work for more then a week now, tried multiple versions and tried to install on multiple projects, but the...
The Garden Of Eden Spawner...GOES..lol.. Goes ? Goes where ? Or GENA..hehe..Garden of Eden Natural Arranger.. Oh wait that's not fair, i have...
upgrade fee of 10 is very reasonable, i'd upgrade it.
i understand what you said about the texture, no need to edit it for me, i'm a pro when it comes to textures. it's the shader department i'm not...
i tried it, it smooths it somewhat out a bit, but because of the way the alpha blending works in uSky, i lose a lot of my clouds in the process if...
Hi Tomas, Already found out what the black spots where, it was too much softening on the uvblend. Thanks for your answer.
i still have problems with the sharp horizon line. even with the horizon offset at 0. things i tried: disable clouds, disable nightsky, disable...
Slowly getting the hang of the shaders, but i have some black spots in my terrain, i assumed it was FakeHBAO, but reducing the value doesn't make...
quote "Tiling in Unity's terrain engine has nothing to do with RTP tiling (it's not used). In RTP tiling is set in RTP script inspector -...
Hi, I can't get tiling to work correctly, i have all detail textures at 2048px, and in the settings of the RTP script set the tiling to 4, and...