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[ATTACH] Here is my game : https://play.google.com/store/apps/details?id=com.sd.cardash&hl=en
Yes
Now I have commented out all OnGUI methods. However It has not helped much. I am heavily using TextMesh with dynamic font. Could it be because of...
I am getting GUI.Repaint->Event.Internal_MakeMasterEventCurrent() spikes (60 ms) when profiling on an android device on every 40th frame...