A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I want to use Gizmos to display info in the editor. I've drawn some cubes using Gizmos.DrawCube() and set their Z-size to 0. They get rendered as...
I'm using Photon PUN for a multiplayer card game. I'm trying to use the Room's custom properties to keep track of a deck of cards. The...
Yes, I am passing them from vert to frag, unchanged. Both files: [SPOILER] [SPOILER]
Flat white. Does that mean that grad is 0??
The rest of the frag shader: float4 UCLAGL_frag(v2g input) : COLOR { float grad = min(input.color.r, min(input.color.g, input.color.b));...
Thanks for those links, I read the tutorials and now I have a better understanding of how shaders work. I did the alternating vertex colors bit...
Thanks for your answers. I've looked into barycentric coordinates and I think I understand them, but I've no idea of what any of the formulas...
First, thanks for taking the time to respond. Could you please elaborate on how the barycentric coordinate system works? I don't fully understand...
I am working on procedural generation. I generate a bunch of points with different heights, and I create a mesh out of them. Then, using a...
Hi! I have a lot of GameObjects in my scene (more than 50k). At some point in the game, I need to activate or deactivate a lot of them. My goal...
[SPOILER] [SPOILER] BeAlive only calls Inspect after Patrol (they are in sequence). And Detect makes sure to stop Patrol before calling Inspect...
Hi! I've been using this asset for a week or so, and I must say that it is very powerful and easy to use. So far I've tried to do a simple enemy...