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That was the problem. Thank you!
Anyone know where to find where to install Android JDK, NDK and SDK in the new Unity Hub as described in the link below. There doesn't appear to...
I'm having trouble writing to a RWStructuredBuffer from a pixel shader too. The project you linked doesn't appear to be working any more either. I...
Bump. Do the Unity guys have any info on this? I just want to decode the reflection probe cubemap in a custom shader but without knowing what...
That sounds good Edy. Is VPP compatible with mobile? What's the performance like compared to EVP?
Hi Edy, Thanks for the awesome plugin. Do you have any tips on how to tune Edy physics car settings to match real world cars? Thanks.
I mean breaking on an exception when the VS debugger is attached.
So it looks like VS is the default IDE for Unity now but it looks like exception handling isn't working. Does anybody know if it's supposed to...
@raoul Thanks Raoul. Where can I access the UV data that is set in the UV editor? I need to figure out where my traffic lines are in relation to...
@raoul Originally I was trying to use road types to setup the traffic data but the Crossing/Connection prefabs don't always use a road type for...
Will GetRoadByName() work when I have multiple roads with the same name in a scene? Here's an example of the code I'm using: Transform...
@raoul I'm trying to build traffic paths for the roads in a scene. The road objects have an ERModularRoad component on them but they don't...
@raoul Hi Raoul, Thanks for the info. I have one more thing. I can see how I can use GetPosition() with ERRoad but is there an equivalent for...
@raoul That works. And one other question. Can I get the road type from ERRoad? There is a roadType in roadScript but it's a double...
@raoul Yes, I mean the road network which already exists in the scene which has a ERModularBase script. I want to get a list of the road types in...
@raoul Thanks for the quick reply. And how can I get a reference to the ERRoadNetwork from script in a scene where I've already added a New Road...
@raoul Hi Raoul, I'm looking at the runtimescript.cs example. Could you give some more info on some of these functions: What does this...
@raoul Do you have an estimate on when that might be available? I'm not sure if I can wait for the functionality to be implemented so I may have...
@raoul Hi Raoul, I'm working on a editor window similar to your custom prefab editor so I can place traffic splines and other info to the...
@raoul Yes, I did want to uses meshes for the dashes and lines but I think I'll roll my own dynamic procedural mesh and only create them close...