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thanks for the extensive and indepth reply.
I am looking for an equivalent to this shadergraph node for shaderlab. No matter what I try, the vertex displacement I am trying to use is warped...
I just fixed any compile errors I had in other scripts and it fixed it.
My amazing solution: ` yVel = rb2d.velocity.y; rb2d.velocity = new Vector2(Input.GetAxis("Horizontal"), yVel);` The problem...