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2019.2.0f1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Hi, after updating to the latest version all the shadows were missing. After I enabled the "NGSS_MANAGE_GLOBAL_SETTINGS" in one of my spotlights...
I managed to fix that by modifying the BeamGeometry.cs and adding: using UnityEngine.Rendering; And changed: void OnBeginCameraRendering(Camera...
Thank you! I got it to work now. Your example worked fine, but I didn't figure out how to clamp the position to the other direction. I tried this...
Ah, sorry :) My goal is to limit the object movement in one axis. I have a parent object, let's call it a PivotPoint and a child object Cue...
Thanks, but how do I implement the movement range into that?
Hi, I am trying to limit the movement of X-axis without luck. Object movement is made this way: float moveAmount = Input.GetAxis("Mouse Y") *...
Thanks for the hint. I found out that lowering the gravity stops the unintentional bouncing.
Hi, I am making a billiard game and I have a problem with the physics. At first the ball got stuck to the wall and didn't bounce off if the...