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yes It works fine when i build it in my Unity (Windows) but it doesn't work with Mac's I can set target to Mac in Windows but for some reason FMOD...
As the title says, this error only appear when using unity on Mac with target platform set on Mac My friend tried to use Unity on windows with...
Sorry about that Its say something else in actual code, I copy/pasted it here and then change it to ABC for example It's basically doing...
this is the way I'm doing it now if (object.GetComponent<ScriptA>() != null) { ScriptA[] scripts =...
I see I thought its more about me using the code in a wrong way This is my first time making a UI interaction with an object instead of mouse,...
I can already detect if my mouse was inside a UI object, but if the player uses a controller I need to check if my cursor object overlaps with...
oh yeah i forgot to change that thanks let me try it
right now this how my event looks like: public event Action<Transform> onAcceptButtonPress; private void Update() { var...
I need to make a raycast that come from my camera through a cursor object instead of my mouse because I need to be able to control it with my...
I recently discovered the Event system and I have some questions about its performance. I have a point and click game with a cursor that will be...
oh sorry I didn't mean pc cursor there is a cursor object in my hierarchy I'll try using Input Manager
I see... I guess I have to put the code in my cursor... I already have a code to save the current object under the cursor using raycast. I might...
If I have this code private void Update() { if (Input.GetKeyDown(KeyCode.A) && anotherCondition ) { //do something...
I already have 2 camera (1 perspective for environment, 1 ortho for panel and minigame). Is it okay to add another one? And what do you mean by...
Ok I'll look into it
Does it work in 2D?
Is there a way to make my environment sepia without affecting my character object? Sepia tone from unity affect the scene globally.. Currently i...
Oh i see.. I just hope it won't destroy my game performance Thanks!
I'm developing a 2D mobile game using 2 camera. I'm basically trying to make a simpler version of this :...
Sorry for the confusion, but it's not billboarding, since i want the object to face straight, not at the camera. The game is a 2D side scroller...