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@programacion-6 Found the difference between batchmode and without batchmode. It seems that in batchmode Unity sets this environment argument...
Here are what can be done: 1. Remove Unity Process symbols or Process symbols step from Build Phases in both Unity-iPhone and UnityFramework...
Found the solution for my problem. Just link Client ID from removed or non-existing UDP project to temporary Unity Project, and that will unlink...
It didn't help me. Right now I have a single project in UDP Console with the same Unity Project ID as linked in the Unity Editor project. But UDP...
@averin did it help you?