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So, I have a custom, dynamic scroll list I created that works with a bunch of pre-set groups and end-point options. For example, on left click...
So I was printing the Selectable's name which was the issue. If I print using Selectable.gameobject.name, it's clear that the values are all...
So, I'm working on a searchable dropdown feature. I want to get all of the objects created when the dropdown is opened (either via clicking or...
Apologies, I just found that this is an issue with UI Toggle functions called before Start(). Just took a bit more digging around. A mod can...
So I'm setting up an option system using a combination of an mvc and bridge pattern with a super basic factory pattern for creation. I'm getting...
Able to find a sort of solution online that just kicks the problem down the road. A coroutine waitforseconds between hide and show works, but...
The project I'm working with is currently on Unity 2019.1 So, I'd like a dropdown with the following functionality: -The ability to type into an...
Worked fine for me. In one instance, I created a new empty class without populating it, saved, changed the dataclass to include a string,...
Thank you for the response! So, the class I'm serializing itself only has one variable, a map, and a bunch of functions. That map can be...
I'm going to start off by saying that I am doing some testing on my own and looking around, but I want to know if there are any idiosyncrasies...
So, I'm making more of a tool as opposed to a game. It's a tool to track information about boss kills/loot in an MMO. - I may well end up making...