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I don't just want a spinning tire, and I agree if thats all I needed, that would be very easy to do. I want the tire to roll under its own weight...
I think I may have come up with a novel, if sloppy, solution to this problem... basically make a capsule with a collider, extend it into a baton...
I'd look into softbody physics to create the blobs/drops. To merge them will take some creative scripting, but you could have them merge into one...
Hmm, that may be problematic if what you're saying is that the red arrow won't follow the object. If the force is applied at the green arrow in...
If anyone out there has any experience with AddForceAtPosition, I'd really appreciate a little clarity on something. Even though the images are in...
Thats cool, its good to know I'm not the only one thinking along these lines. In my example, the 3rd party admins wouldn't add new islands to the...
I haven't checked out these courses yet, but I'd like to throw my hat in the ring as well. 3DStudio is way over-priced for most of us. Its like...
Hi there, I'm not sure this belongs here or in the scripting forum, but since this applies to an idea I have for an online multiplayer game, I...
As long as the dimensions are the same for every video I don't see why it wouldn't work. The tricky part, at least I would think, is to get the...
As I was sifting through the documentation, I came across AddForceAtPosition, which sounds promising if it can be pulsed on and off. This makes...
Ok so I've done some digging and I found the culprit is that the maxAngularVelocity is apparently being clamped somewhere. The problem with this...
As the guy above me said, yes, you'll need to make your own cylinder if you want to customize how its laid out. I'm still new to Unity myself, so...
So I'm trying different ways to propel a tire across the ground, and I've been running into a few quirks and issues with the different methods...
So I did some tests (and modeled a newer, arguably less ugly tire) and one of the tests I did was to tilt the plane to a 45 degree angle and let...
This works great, took me a minute to realize I had to set the camera to lock to no more than 89 degrees though because at a full 90 degrees it...
Here is my control script: using UnityEngine; using System.Collections; public class TireControl : MonoBehaviour { public float speed;...
That is entirely possible, since I have no idea what I'm doing anyways... I wouldn't know what "way off" is even if it bit me in the butt. I'm...
Hi there, I'm completely new to coding/game design in general, and I'm just messing around trying to get what I thought was a pretty simple...
I found the IsGrounded function and it seems like it would be a perfect fit but it only works with character controllers, and when I added a...
I am having trouble nailing down exactly the kind of movement I need out of my object. The goal is to have a tire that rolls across the ground in...