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Ok, I think I understand what you mean now. I need to make sure there isn't 1 material for all chunks. I need to make sure there is as many...
I don't know why but after using _BaseMap slot, everytime I exit play mode, the base map slot becomes empty and makes the terrain black. I tried a...
Might be an issue with the fact these are CHUNKS of pieces... no idea.
[ATTACH] [ATTACH] Also the paintable texture size is 16384 by 16384, seems insane. I set it to that and I can kind of see less blurry. I tried...
I'm not sure the Analyze mesh is helpful for me in this case. [ATTACH] Also again, nothing works with the simple lit shader URP I am using. I...
[ATTACH] [ATTACH] Example of changing the shader to P3D Solid SRP
Seems to be a problem with the shader, I changed to P3D Solid SRP and could see something, but it was blurry and wasn't looking as good as the...
[ATTACH] If the live doesn't work, maybe that explains why the line I wrote doesn't work either. I get the debug log, but definitely no painting....
I have to say, you have a lot of scenes which is awesome. Unfortunately I still couldn't get any painting onto my meshes. No idea why but maybe...
Like this but this is my code. [ATTACH]
What components do I need to paint a texture directly down onto another mesh? Maybe I need it to be decal? The explosion texture is called...
Here is another picture of the terrain meshes, they are meshes (not Unity terrain) and do have a mesh collider. Just wanted to be clear incase...
[ATTACH] Hello, sadly I am chronically sick so I was looking for videos or very forward tutorials on how to accomplish my painting objective....
Actually even without the chunking I still see the problem in the entire map, chunking just made it more obvious. Changing texture to clamp:...
Is there a way to extract the Mega Splat terrain paint into terrain layers or textures that I can easily paint myself? Like after the terrain is...
Tried this with my friends as well, everything seemed correct with the uv scale, the original splat texture is 512x512. So after more...
I have a terrain with a mega splat component, and I need to copy textures properly after cutting the map up into chunks. The terrain is in chunks...