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Hi, There's an issue with Sequence where if you only insert callbacks, but no tweens, these callbacks do not follow the timeline and get...
Yeah, I haven't gotten around to creating a more elaborate doc besides the readme.md. As far as work goes with Animator, I'm attempting to get...
Hi Neole, Sorry I wasn't able to reply soon, Windows->Animator is for Unity's animation system. What you're looking for is Windows->Cutscene...
If you are using javascript as your language, you need to create a folder Plugins in the Assets folder, then extract the contents there. So...
Make sure you are using this version: https://github.com/ddionisio/MateAnimator The component should also derive, at least, from Behaviour. The...
Ah, I haven't tried that. A real quick test shows you can. You can do so via property track and choose 'enabled' as the field.
Cool, thanks! I did ensure all output are generated to the correct path. I'm using the tool via Unity, so I made sure to use the appropriate...
It looks like you're using the original animator, try this version: https://github.com/ddionisio/MateAnimator I'm not using 4.6 right now, so...
Ah, it was the spacing with the folders that's causing all this. I need to add quotes. So that's totally my fault, it didn't occur to me till...
It was the same type of error as before: Failed to open input file! Unrecognised input format It might be something to do with the folder path,...
Ah, that was a typo! But it still didn't work with something I generated, which is why I was trying to convert VoxeliensLevel3 to make sure it...
Here's also a good starting reference on noise generator for building procedural terrain both in 2D and 3D: http://libnoise.sourceforge.net/...
I was trying to use the ConvertToVDB to generate a vdb from image slices, but it seems to not work. What I'm trying to do: ConvertToVDB -i...
Yeah, that would be great to have. Having a dummy Volume object for loading in the meantime works for me, thanks for the suggestion! Actually...
I was playing around with Cubiquity some more and trying out the TerrainVolume part of the package, but I came across an issue in regards to...
Awesome, I'll definitely keep an eye out for when it's ready! I'm willing to wait for when the code is ready. Having a stable release of the...
All the more reason having the underlying code to be accessible, be it another license or part of the unity package. I have looked into the code...
In the event that I would like to look into the dll code of Cubiquity, is it possible to ask for the source code? I suppose it would be...
Thanks for the answers! So long as it's possible to load/save vdb in-game, I'm happy! What I meant for 1) in terms of merging is appending voxel...
Hi! I've been playing around with the evaluation of the plugin, and it's looking good thus far! (from my understanding, the evaluation version...