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Doesn't the description about Havok physics in the package manager state that it is going to remain free for personal and plus users after the...
Can we get something like this in the upcoming Dots/Animation authoring package? [MEDIA]
I am learning ECS and the data oriented way of doing stuff and, I came across this blog about ECS. So I am curious, how you would solve it?
My suggestion would be look forward to Anti-Aliasing: Are We There Yet? - from 2015 and A Certain Slant of Light -- from 2017. as they are...
Lol, Outdated does not mean that they are solved. They are still a problem in the field of graphics.
Well, visit this site if you are looking forward to solving problems in real time rendering: https://openproblems.realtimerendering.com/ However,...
Wait, GTX 1080 is a medium level GPU....OK:D:D https://twitter.com/robertcupisz/status/1108465569194348544 PS: I do agree that Heretic is not...
Just a Heads up. Ue4 are writing a new physics engine. Destruction is just an early part of it. Eventually its going to replace the Physx with the...
I am not that familiar with Houdini. But as far as I know you cannot have real time fractured destructions in Houdini. You have to bake it into...
Nope, currently there are none .There used to be CaronteFX asset, but it got sadly deprecated. here are some videos: [MEDIA] [MEDIA] Here is the...
Okk, I think misinterpreted one of your previous tweets. It was probably about something else then. That makes sense. So something like in ISPC....
Hi @xoofx , I was wondering if you have started working on this. I think you did mention about dropping LLVM in the future. Also, are you going to...
Is there any particular reasons you are not using Unity's job system ? This is the part that is the most confusing part. I don't know how you can...
Still no reply..:(
Just wanted to know if unity animation compression uses the techniques mentioned here: https://github.com/nfrechette/acl (NOTE I AM NOT ITS...
Sharing something, I found this on Youtube : [MEDIA] Looks amazing. Great to see the amazing progress done by unity. Also check it out in...