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But does this only happen after you've added contact shadows or does it appear also without contact shadows being active? It does seem contact...
Oh, okay! Thanks for letting me know!
When starting up a new HDRP project I'm greeted with a sample scene looking like this: [ATTACH] If you look at the bottom of the rightmost leg...
Yeah, the macros are a bit annoying but I'd say it's mostly down to the bad API documentation and that their naming convention smells ever so...
I like the the amount of control over everything you get with C++ that you don't get with C#, from whether you want to pass something by reference...
Them being all in on it doesn't mean it's done though. The pre-DOTS systems are stable-ish and most of DOTS is still in preview.
Which is why there's 500 instances of the same statue there rather than 100 instances of 5 different statues. And I guess why the girl had to go...
I know, right? The water looked completely out of place there, I'd say worse than the LWRP tech demo one - and LWRP was never aiming for ultra...
Congratulations to the team on a really amazing project! I just opened the Facial animation sample scene and my first impression is you've passed...
I actually quite like C++, it's just the UE4 API I find horrible.
I see! I suppose an alternative hack would be to automate the HLSL updates and force rebuilds of the affected shader, but that'd be a nightmare of...
I can understand the desire to move away from MonoBehaviour and yeah, it's probably for the best. The C# code generation (on the fly or otherwise...
Those are some very good points, and I do agree. The data-oriented paradigm, if we want to call it that (I kinda think paradigm is a slightly...
A team of two actually. And this is part of the problem. Commenting code and discussing it by lines is simple, with shader graph we tend to just...
Perhaps. But I'd still say that visual scripting is not exactly the silver bullet. No need to learn a risky code base how? Any custom nodes will...
I can understand the motivation behind it, I guess I'm not seeing the big advantages though. Probably just my personal perspective though :) Oh...
Really? But why? I mean, I love shadergraph, but, for example, just the subgraph for plugging in the bumpmap features of the standard shader into...
Right, but it'll still require a lot of relearning, even if they do add C#. The problem is, unfortunately, that old adage - you can program COBOL...
Yeah good point, serialization will require reflection, I guess. Hmmm, isn't IL2CPP pretty much a transpiler? It's as you said, C++ just works,...
Oh! Cool, okay, I really don't get that because I actually got to C# after being quite familiar with C++. I never really found C# to be that much...