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Hello! I've always had trouble figuring out how to export my pixel art. In general, I don't care for pixel perfect. But I do want the illusion of...
Hi Polarith, I just started using your asset and it's really cool! I've two questions 1) When there is nothing of interest, the...
Karliss, oh my gosh where do I begin, what an excellent write up!! Thank you so much for all of this knowledge, it is really helpful! I was able...
I am trying to figure out how some games do pixel art. There's the obvious, slap the pixel perfect camera and call it a day. But I don't like...
Hello! I was wondering if I can adjust the setting for when using the move tool on an object in the game, and holding down Alt. Currently, it...
It does do something that prevents that "shimmer" effect though. You are right in that it is not exactly pixel perfect, but it also does something...
I'd like to necro this post as a request as well. Pixel perfection with smooth movements is highly desired. This means sub-pixels are allowed!...
This sounds like exactly what I am hoping to have in the next update :) Especially with your example of "Hit", which is exactly one case I'd like...
Those changes sound excellent! I can see if I can convert a basic Action delegate into a UnityEvent.. hmm. As for the events, I just made a...
Hi Elendow, I hope you are well. I've been extensively using your animator the past 4 weeks and have a little more feedback Ignore my comment...
Thanks for the detailed reply Kurt! I keep commonly moving UI parts in a seperate canvas, (such as moving an item to a new inventory slot). I...
Hello! I recently moved my Player's UI to be nested under the Player Object I was wondering if this is bad for performance? Since my player is...
This is very insightful! Thank you for explaining that. I have much to learn still. I have decided to try and release my first game before...
You can give this a try Ziron! https://coffeebraingames.wordpress.com/2019/03/17/run-managed-code-in-unitys-job-system/ I decided against my...
I am using Bresenham's algorithm to draw each pixel of a line between each node. I really like your suggestion, it would be a lot more simple....
Yes! I think that is exactly what I am after. I would especially love for cascading effects, like a force on the top-most node will translate...
I think this makes sense, I will try to apply it. I should post a picture, this [IMG] @tjmaul They are supposed to be behave more grass like....
Yes, I believe you have interpreted my question perfectly! I am wanting to apply Hook's Law to the dot product. Thusly giving a spring like...
Hello! I am wondering if there is a way that I can move vector by a given dot product value. For example, if I want a vector to be at the point...
This is a common challenge with pixel art. The character jitter is coming as the camera moves one pixel ahead of the character, and the character...