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Hello - Unity Realms is currently in closed-beta so we're only making it available for early-access customers. If you want to get access, please...
To build on what @alexis-UGS mentioned above about the persistent worlds solution. It doesn't have consumer server rental support immediately, but...
Hello Marco, from what you describe, a new solution we're building (currently in closed beta) may be a good fit with what you try to accomplish...
Thanks for reaching out. On our side we're building a new solution that can support longer living server sessions, and also MMO use cases too....
Hello, Unity wants to understand how our game developers approach User Generated Content (UGC) in their games. Your voice is important to us and...
Hi @feitgraph - the item duplication feature is already implemented and will be released soon in the next release. For Asset Detail, we'll be...
Hi @KEM4, the team looked at this issue you reported, and we think this behaviour is caused because OnEnable and OnDisable messages are called in...
Hi @KEM4 - I've forwarded this to the team to investigate. We'll get back to you soon with more information.
Hi @fredrod01 - In earlier versions of Game Foundation, we introduced stats as a concept for items that works locally. As we transition to be...
I see. Mutable Properties are only available on Inventory Items. Are you trying to access them on other types?
Hi @Shaky6bones - thanks for reaching out. We have provided a tutorial on how to access the mutable properties here:...
Hi, we don't officially support UDP stores right now, and only iOS and google play. That said, there may be some way you can extend the Unity IAP...
Hi @FurionTheGreatest - yes we include prefabs in the release, but it's inside the package cache folder instead of the project asset folder if...
Hi @Reshima - Game Foundation is currently still in preview, which means we cannot guarantee there won't be API breaking changes, etc. That said,...
Thanks for reaching out to us @metiscoda I was able to reproduce your error log using the database you uploaded. Looks like there's a particular...
Hi @lorddesu - thanks for the feedbacks. There are a couple of suggestions you brought up, so let me get back to you on each of these with some...
Hi @ben-rasooli - for the scenario you described, indeed InventoryItem might be the best fit, since you need to persist the state of how many...
Hi @mccorkle - thanks for reaching out. Here by 'ecosystem' we mean more broadly, i.e. outside of the direct contribution of the Game Foundation...
Thanks for the additional details @jrmobley - For programmatically generating the transaction item, you'd still need to create the transaction...
Thanks for the question @jrmobley - to clarify my understanding, are you looking for a varying price point transaction system that can dynamically...