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Yeah, that seems the only thread that has any kind of useful info, but not enough. There's also the pull request I linked from which you can get...
Bump. No one?
I am working on a project that builds custom meshes at runtime, so I would need to output these to Unity in a fast, efficient way (I could pass...
Wow... Although I was editing one scene... I was building another one. It finally occurred to me when I noticed I was using the occlusion plane...
Hi there, I'm trying to roll my own demo, with some modifications to the ARKit plugin. However, I would like to keep the original sources intact,...
I think the problem you're having is related to the fact that cvPixelBufferPtr is a pointer to a native CVPixelBuffer object, which wraps a pixel...