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@guavaman : oh I see, so maybe I can just use `Controller.GetAnuButton*` instead, thank you. Imho, the documentation is slightly misleading...
Hello @guavaman ! I'm trying to debug an issue we have with `Player.GetAnyButtonDown()` perceiving axis movements as button presses. In the...
Hi @seant_unity ! Thanks for the suggestions, are there any news on this becoming an official option though?
Hello! I'm having a similar issue, I can connect to the iOS build, from VS running on windows, I see it fine in the 'Attach Unity Debugger'...