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Please let know if manual download helps to solve the problem. As for the "Best Practices" to handle asset pack downloading related problems - I...
According to Google internal error means "Unknown error downloading an asset pack." :( I really doubt that we can do anything about it from our...
AndroidAssetPacks.DownloadAssetPackAsync is just a wrapper around Android java method to download asset packs. I suppose if it fails then there is...
Unfortunately this is Google Play problem with fast-follow asset packs. You can't really be sure that they are downloaded automatically and we...
Yes, it's possible that your problem was with install-time asset pack being too big (although I would imagine that Google Play should warn about...
You are right about the path. My bad. I theory if UnityDataAssetPack is install-time, then there should be no difference between APK and AAB, you...
If your AAB is 1GB then you have to use "Split Application Binary" option. And you don't need to add Google Play Core library manually, all...
What size your AAB is? If you are under 200Mb, then you don't need to check "Split Application Binary" in Player settings. In such case AAB should...
Libraries are installed by Gradle while building AAB, Unity (or EDM4U) just adds them to the dependencies list. And unfortunately you can't use...
You can also try 2022.3.15f1, it uses separate com.google.android.play:asset-delivery library v.2.1.0 instead of play:core. And we are switching...
If you're using Google Play Asset Delivery Unity package, after resolving dependencies using EDM4U, 1.10.3 will be used automatically. You can...
This issue must be related to Play Asset Delivery Unity package from Google. We cannot fix it from our side. And according to the repro steps,...
The package is being actively worked on, but there is no release date yet.
Hi, Do you see any aab file in Temp/gradleOut/build/outputs/bundle/release/ directory?