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For anyone having similar issue in the future, the issue boils down to GetSingleton being not safe to use when target Component is written to in...
Hello. After upgrading to Entities 1.0.16 from 0.51 and migrating all my systems I encounter an exception while initiating Play mode:...
Further testing shown that this behaviour is tied to Hips bone rotation. The more rotation is applied to Hips, the further leg bone is rotated...
Hello. I am trying to implement animations using Humanoid Rig created in Blender. First run animation worked just fine. Then on same model and...
But using Convert to Entity on everything in the scene already creates single entity for each tile that makes up the ground and also each tree,...
Well. There are few other solutions to try out as i think static variables can not be bursted and well, there can only be one of each. So most...
Okay so it seems like 'Tiling and Offset' in Shader Graph, according to manual at...
I bet you are looking for https://docs.unity3d.com/Packages/com.unity.collections@0.0/api/Unity.Collections.NativeList-1.html and function:...
Well. There is always an option to create some extension to access 1d DynamicBuffer as 2d by standard accessing it as y * height + x when always...
What? Why? It is pretty straightforward and the math is pretty lightweight, especially with burst here. Yeah, you can try other approaches like...
@sheredom Done that. Hopefully it will be added. Thanks.
Hello and quick question. Will this library support byte2, byte3 and byte4? I understand they may not be in shaders language but things like...