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This helped me in the same case issue when player prefab doesn't spawn on client.
Thanks for calculation! It is huge amount of time for me! :)
There is very important article :) Do you work in Unity more productive: http://nubick.ru/unity-windows-layout/
It will support react-native framework when Unity will publish new version with the same support. Please wait one of next Unity release.
Hi All! I have done update for my editor extension: Toggle UI component support. Filters for editor. Editor bug-fixes and enhancement. Try it...
You can use following Unity editor extenstion for buttons click sound management: https://github.com/nubick/unity-button-sounds-editor
Just published new version "Buttons Sounds Editor", version 1.1 Added support of EventTrigger with PointerClick and number of fixes and...
Seems when game on Android was moved to sdcard and game doesn't have write_external_permission following exception is occured: Unable to cache...
Hi All! I have released my editor extension. It allows to add click sound to all buttons in the current scene. Check out following description...
You can select any level and move it using standart unity tools.
Thanks for info! I have added fixes to article.
I wrote article about how to use shadow and outline effects in Unity UI:...
Version 1.5 got new "RandomWaypoint" feature which allow create not fixed path with random distribution. Check out new demo video: [MEDIA] [IMG]
No, plugin doesn't support such feature now. You can do this manually but this will take some routine work: - you can add images with numbers...
What convention do you mean? Could you give me more details about "ExecuteEvent" class or method? I don't know it. List all possible methods was...
I wrote article about several approaches how we can organize interaction between scripts....
I have not made any special adaptation for Unity 5. All functional works properly on version 4.6 and 5.
Hi guys! I am happy to announce my plugin Smart 2D Waypoints. https://www.assetstore.unity3d.com/en/#!/content/15371 I am interested what do you...
Hi! Current version of plugin doesn't support map splitting to parts and lazy loading. You need to implement this logic manually.
Sure! Coroutines is other way to get the same functional. But coroutine and invoke-methods have a bit difference in behavior when you change...