A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm trying to create a simple grayscale fullscreen effect which used stencil buffer to exclude certain objects from the effect. I got it working...
Well from my experience, it usually boils down to render queue. I use projector (as fog of war) on many custom shaders (even got it to work with...
Alright, just to make things clear - you want your custom shader to be influenced by the decal, right? So you have objects in a scene with...
Does your shader write into depth buffer? In what render queue is it rendered?
Hello, While working on a fog of war implementation, I noticed that URP Decals (both DBuffer and Screen Space) cause an artifact which looks as...
Upon further trial-and-error experimenting, I suppose I found a solution. When using Screen Space technique for Decals, I managed to get the...
I'm trying to figure out a way to force Unity's URP Decal Projector to also influence transparent objects. I do know that URP Decal system does...
Well, maybe the displayed cursor in the screenshots above indicated that the in-game selection is constrained to the grid. Hexagonal cursor is in...
I admit this could be a solution, however I am concerned about an unreasonably high CPU overhead caused by complex calculations and object...
No, not at all. The gameplay logic (character movement, distance calculations, etc.) is performed on the same hexagonal grid that is used for tile...
Hi, I work as a freelancer for a game studio and we're prototyping a 2D isometric RPG, very similar to classic Fallout titles. In fact, we're...
I do know that the presented game used octrees so the voxel grid isn't out of question here. You mentioned a mesh that should be checked against...
I hope you won't mind a necro. I'm trying to implement a LOS solution for pretty much the same use-case as the OP. I need it to be responsive to...
Hi, thank you for this idea. I'm having problems with camera clearing, and this is actually what I need, just done in a different fashion. My...
I've been trying to make the camera to render so that it would NOT clear. I'm using the camera to render into Render Texture, which is then...
Actually, that's the problem - ever since 0a12, I can't find a way to reproduce it. I'm already using beta release, and yet it is still happening....
Having the exact same problem ever since around 0a12.
Yesterday, I implemented some post-processing editor code for addressables using AddressableAssetSettings.OnModification Action property. I think...
For the record, Unity 2021.2.0a17 fixed this issue. Editor: Object Selector is no longer empty when opened from a property field. (1332214)
Oh, I'm sorry, I haven't had much time to do so lately (and writing a proper bug report tends to be rather time consuming). I'll report it shortly.