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Thanks guys. This has been on my list for months. BUT, my activate/deactivate recursively was running the other way, so I had similar joint issues.
For real world game development, uLink's low fixed price is amazing. For amateur development, there really isn't any reason not to use straight...
Hi Leepo, do you have any examples of connecting from a LimitedNATPunchthroughSymmetric to a PortRestricted Host with the client using a Proxy. I...
On Unity 3.2, we are getting better connectivity than ever before. (Thanks Larus for the earlier proxy help) Because we are seeing ~80% of...
thanks!
Our larger levels have 100s of speaker icons and they have no distance disabling in the editor, which makes the scene view less useful than it...
We are sporadically seeing message 73 as well on clients attempting to Network.Connect About as often as we see "NAT target 9223372036854775807...
Has anyone found a work around on Mac Safari and Chrome? Is this a Unity Player bug, or something inherent with the browser?
I would very much like the release notes up to f5, with dates if possible. Does anyone have that? Moving between f4 and f5 (and 3.1) has changed...
If anyone using the Locomotion System cares -- When you go to add an event to an animation frame, LocomotionEditorClass attempts to...
Hey guys, hey Rune, I really appreciate all the support on the locomotion system. When viewing the Animation Editor whilst Inspecting an...
The camera will jitter no matter what you do. We have tried every combination of deltaTimes and Updates in relatively simple scenes, in...
I had this issue on 2.6 using the example network connect code. If I stopped the game without disconnecting, the inspector disappeared when any...
While testing client side scripts, I am getting avg pings up to 200. The extrapolation can handle it, BUT I would prefer pings closer to 1 until...