A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, thanks for the update! I am glad it works now. Not sure to really understand what was the problem though, but I am glad you figured it out...
Hello again. So here 2 samples to change the color of a Volumetric Light Beam HD from script at runtime: 1st case: If your beam is not attached...
Ok thanks for the details. To be able to change the color of a HD beam at runtime, you don’t have to do anything. Just change the colorFlat...
Hello and thank you for your message. I am glad you find it looks great :) I guess you are using a SD beam right? In this case enabling the...
Hey, I am sorry it didn’t fix your issue. I am not sure to understand what I see in your screenshot. Maybe we can take this discussion offline. It...
Hello, Thank you for your message. That’s probably because of the Additive Blending Mode. All pixels behind the light beam will receive additive...
Hello, Can you check on which layer your beams are declared (by default on TransparentFX): http://saladgamer.com/vlb-doc/config/#override-layer...
Hey, we will deal with that through emails, it will be more efficient and will create less noise. Thanks TS
Glad to hear that! Thank you for the feedback :)
Hello, The "workaround" has been published in version 2.0.2 through the Custom renderer index for Depth Camera feature:...
Hello, I am not sure to understand what you mean by "showing it shape". Could you please provide me a screenshot highlighting the issue you...
Hello, No worries and thank you for the feedback, I’m glad it’s working now! The plugin used to have asmdef included until version 2.0.1. But I...
I was using 2023.1.0, but tried with various other versions too. What version are you using? If you select the beam being modified by your script...
Hello, Thank you for your message and sorry for the issue you encounter. It's supposed to work like you do. I tried your script and it rotates...
Hey, I never encountered this error. You have this error in editor or when executing your standalone build on your mobile device (or both)?...
Hello, By default the Volumetric Light Beam geometry is rendered on the "Transparent FX" layer: [ATTACH] This can be overridden here btw:...
Hello, Thank you very much for your message :) Yes you can totally achieve lasers with VLB. I don't know how you want to make them look, but...
Thanks a lot for the details! I may implement your change anyway, it won't hurt :) Cheers! TS
Hey, Thanks for reporting. Which unity version are you using? I haven't encountered this compilation error... Thanks! TS
Hey, I am happy it works :) Regarding the TriggerZone feature, it doesn't support realtime changes like stated in the documentation:...