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Nope. that wasn't the reason. Spring doesn't know about its original axis. I got everything working as planned, just using a spring. Spring does...
holy cow - just dawned on me: this isn't like a REAL spring, right? Where the spring tries to bring it back to the original position and rotation...
As I'm adding thrust to move the ship forwards (in the Y direction, ship's Z is facing "up"), I'm logging and velocity shows increasing Y, and...
i've been trying to apply a spring joint in order to make my spaceship object rotate only around a planet. Let's say at 4 units away from the...
AS most of you know, I'm trying to get a ship to fire bullets that orbit around the planet. Everybody keeps telling me, "don't roll your own...
I'm just paranoid of multiple "big weight" physics things. Since I haven't seen any talk about how a spring is performed down in the native code,...
oh sure use the RB's pos & rot. Good point. Gee, I thought the Physx stuff was on the hardware card all this time. I am wondering about bullets...
Final code.... void ForceAdjustOrbit() { // spring equation // Fs = -k * fDeltaOrbitDist Vector3 vPriorForce =...
I tried getting rid of the parent and just making a lonely little bullet w/ rigidbody. No parent. Then adding code to it to apply in/out force to...
Arkano22: FTW: manually set the center of mass to the center of the planet. Admittedly, what I'm trying to do is pretty weird: Make bullets fly...
I have a bullet whinging around a planet by constructing a bullet parent, which is centered on the planet's center, and has a rigidbody on it that...
well I'll be darned. I tried it and succeeded in less than 5 minutes. I don't know how optimal it is though. I'm wondering if there is a way to do...
Let's suppose I have a 3D planet, and a ship on it, and i want to fire a bullet that goes whinging around the planet. I can do this manually, but...
was that supposed to do something? Turning off gizmos? or were you just being chatty. Didn't help for me.
also present in 2010.1.0F1. Also the same even if you duplicate the code in the manual page for SetStereoViewMatrix. I am using Windows XR...
steps are simple and reproducible: * create project in at least 2019.4.5f1 * Turn on XR Plugin provider "Windows Mixed Reality". Default settings...
I don't know where I'd put a project like that. It's JUST a CUBE. (sorry for shouting). Do you have a tutorial somewhere? Docs? (I looked and...
Did that. it doesn't fire up in Stand-Alone mode either. I heard there might be a OpenVR plugin that works w/ the new stuff. Is this true or not?...
I'm trying to figure out the new XR plugin system. I'm using Unity 2019.3.3f1. I made a project from scratch, slapped a cube, a camera into the...
I'm trying to make a mario-like 2D platformer... I need to figure out physics w/ mushrooms... I want my character to be able to jump onto a giant...