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Literally a 5 second fix, you guys need to get this pushed up into whatever the next version for every release is please! Super annoying to have...
If I have two levels in one scene, and both have NavMesh data, how do I get one particular set of data to use for triangulating positions to setup...
Thanks! Will check it out.
Seeing a similar issue, my left stick is my character movement and menu navigation and I have a script setup to move the mouse with the right...
This one is driving me crazy and I'm hoping someone here has some insight. Right now my end of wave shop screen instantiates the cards you see...
Problem still persists on latest Unity 2021.3.35f1 with the latest InputSystem package. Anyone know of a fix for this or a better way to rebind...
Awesome, thanks! Couldn't for the life of me find any indicator as to what files I needed. Much appreciated.
Everytime I go from my work computer to my system at home after I pull my repo and open Unity I have to go into my Project Settings->Localization...
I have a survivor style game that I'm working on optimizing, I'm starting to see some slow downs (~10fps dips) end game when abilities are firing...
Not really, my tester has only seen the crash twice in about 90 sessions and since its only in the IL2CPP standalone builds, it makes it near...
I'm using the new InputSystem for controller input and button binding in game, but my menus are all setup using older input scripts. If I hit that...
I have my "Active Input Handling" set to both but my EventSystem is complaining that the old InputManager is disabled, which it is not. Anyone...
I'm currently working with the Rebinding UI Sample from the new InputSystem package. I have a control set for a Dash action using Space in my...
7 months and this isn't fixed? Come on guys, its a misspelled word, that would take 1 minute to fix.
Seeing a very similar "Fatal error in GC" crash with 30+ gameObjects with colliders all being interacted with via some Physics.OverlapShere calls,...
This is my code, I'm using URP: public void SetShadows(bool value) { GameObject directionalLight = GameObject.Find("Directional...
Anyone know why this is happening? This only does this in a standalone build, it does not do this in the editor. If I have shadows off and I start...
I managed to get a system setup and working after emailing one of the developers at Noxfall (Thanks Fengos!) pointed me to what that slider was...
I'm looking at implementing some sort of opacity (?) or effects visibility slider for spell effects in game like you see in most survivor games...
Just ran into this issue today on 2021.3.31f1, appreciate the script for getting around this bug! Been fighting my navMesh agents not moving...