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Well I suppose if we didn't, the message wouldn't be "A Hybrid Renderer V2 batch...". ;) Jokes aside, that's actually how I reverted to V1, by...
Hi! I've had the same issue ever since I updated Unity to 2020.3.4f1. I would seem that the shader "HDRP/Lit" is not compatible with Hybrid...
It's indeed fixed as of preview.7!
Ok, thanks for the heads up!
Hi! Apparently, preview.6 doesn't work so well with Unity versions 2020.1.2f1 and 2020.1.3f1. In any graph view (Shader Graph, VFX Graph or...
It's often better to restart the editor when upgrading packages!
Hi! I tried this, and while the position is indeed passed to the initialization, if I repeat the event several times in the same frame, only the...
Hi! I just watched Brackey's tutorial about a simple water effect with Shader Graph from one year ago ([MEDIA]). Back then, they used a...
So HDRP 7.2 is out and the problem seems to be solved! In my case, no more residual decals. :D
Indeed! And it solved my decal issues. Awesome! :D
Awesome! Thanks. :) (it's weird that it didn't come up when searching for "decal" in the issue tracker...)
That's great news! Thanks for the heads up! I couldn't find it on the issue tracker though... do you happen to have a link to it? Cheers.
Hi! This issue came up in another thread and since I could reproduce it with a blank HDRP project I thought it deserved its own thread. When...
Hi! I'm having the same issue here. I'd like to add that if I disable the decal projector by script, the decal snaps to position (0,0,0) and stays...
Hi ! Try applying the effect on the weapon camera only, it should then apply on both.