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This solved my problem. It also had the exact stack trace I was getting. Thank you!
I ran across this same error today. Moving the DLL didn't help. Then I realized I turned on Windows ransomware protection. I had to exclude...
My apologies. You're correct. When I followed my link above, it leads to a "404" on the asset page. @unity_17081986telefon, not sure, but I think...
Dear Spike-n-Art, They've just been archived. (Apparently.) I googled the tutorial and I found this on this unity page, and sure enough there's a...
Looks like the tutorial has been "archived". (Which I'm guessing removes it from all searches, unless you have the URL, *or* search the archive?...
WebGL is definitely cross-platform and I know it's available on Windows 32 bit. So I have no idea why you can't use it in Windows 32 bit. I...
On your first question, the only reason to use the Quaternion() constructor is to provide one of the X, Y, or Z values. If you provide none, I...
Certainly. Just use "WebGL", instead. That uses HTML5, which is much more efficient. (Same usage.)
How can I edit or replace the "Readme.asset"? I've made significant code changes and feel it's worth changing that Readme.
Is fireRate set in the instance (in the IDE)? If it's 0, I think it would cause that. It should fire when you click the mouse, already. But...
Use simply Text instead of GUIText. At least that's what I did. :cool:
OK, I've just made a commit to a public repository. I reached a title of Software Engineer, Advanced. However, I've never done much game coding...
How would you (and everyone) like an example of taking the initial tutorial (i.e., no enemies) into a fully 3D game? I trudged through the...