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@Jakob_Unity Can we please get an update on this?
I'm currently using a nav mesh based pathfinding, but the performance isn't great when generating and updating the nav mesh. My game has a lot of...
Great, thanks! I'll give that a shot and see how it goes
Any progress on this?
The component has the DisallowMultipleComponent attribute. Is there a need for this, or can it be removed? I'm trying to accomplish image effects...
Unfortunately, the cave system in my game is pretty complex. Do you have any plans on supporting multilevel geometry better?
I have a couple questions about your asset. Can your asset easily support multiple elevations? I have caves underneath the terrain, and I want AI...
I'm looking for ideas on ways to manage shared code and assets between many Unity projects using TFS. Ideally I'd like something along the lines...