A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Right, well I don't know why I didn't even consider that. :) Will try this next week.
Hey all! I've only just started looking at this stuff. Is there a way to enable interpolation on Articulations like with Rigidbodies? I'm on...
Hi, Here's a small editor script to create a custom EditorTool to edit joint anchors with a position gizmo. Not sure if later versions already...
It sure is difficult to accurately find questions and answers to this problem. Maybe there is no such problem? For what it's worth here's a report...
Wrt. handling managed and NativeArrays (I’m not sure there’s need in this case), please have a look at Stella3D’s SharedArray. I’ve found this a...
For what it's worth darkydoodle's approach works to an extent to replace image effects done previously with OnRenderImage() callback. I scratched...
Late to the party... I'd like to echo many of the comments above. I've mostly been dealing with vehicles lately, so Edy's concerns are to a large...
I'm afraid that's right. The wheels work in their local space (~ rigidbody's local space). For proper wheelies and ability to climb walls you need...
Moi! While I don't have recent first-hand knowledge of Unity 5 wheel colliders, I've played a bit with them and still think some general rules...