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If you're deserializing JSON into custom objects, you can override the ToString and HashCode of the objects to perform a "deep equals". Also, if...
Standalone IL2CPP builds for Unity 2018.2 seem to be failing during deserialization with this error: NotSupportedException: C:\Program...
As shamefur of a dispray as this is on Unity's part, I'm glad to see that you've kept this thread up @i42-Xblade . I find this particularly...
The VNC solution that I provided is a one time step. You log in to your running docker container, activate your license, then commit that...
I don't understand how come this kind of stuff isn't baked into the editor release. I find it pretty unreasonable that these packages are pulled...
Has there been any movement on this? It seems kind of silly there is no simple authentication implementation available in the new API. It seems we...
Are you uploading your project on FTP using binary mode? Might double check that setting. Lots of times FTP clients will default to "Auto" or...
I figured out a way to resolve this issue when it comes to Personal License users. Since we cannot activate Unity from the command line for the...
Has there been any movement on this? I'd like full control over my automated build and launching of dedicated servers. I'm using 5.5.0 and can't...
I guess that does answer the original question. However you'd still fail CRC checks between server and host unless you disable the checks which...
Hello, I know this is a bit old, but the questions are still valid. Were you able to sort this out? Were you able to divide the project into a...
I was also looking into this, curious how to keep server code out of the hands of end-users. The issue @KelsoMRK brings up about the CRC checks...
@Eric5h5 Thanks for the tool. After watching this project for quite some time, I finally purchased it, and I'm happy to see that it works with...
I worked for Daikon Forge for about four months, and I knew it was all going down-hill as even I was unable to get in touch with them my last...
Sure :) The method I use involves creating a standalone executable in C#. I version my data files using SVN, and the custom launcher connects...