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If you look at unitys source code here, you'll see that they have their own AssetPostProcessor that implements the default MaterialDescription...
Hey there, thank you for creating this package, it's working very well for us so far! But we are also having some issues. These are the ones that...
Using AnimationHumanStream.SolveIK() is currently very expensive. For comparison, this is a test scene with 50x DefaultMale_Humanoid from the...