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If it can help somebody, I used an another approach : using the alphatest render queue (possible to draw semi transparent thing and access to the...
Thank you for your reply ! But I succeed to get my own Shadowmap so when you say Unity pass shadow infos only in the opaque Queue, do you mean...
Hello, I'm working on a custom surface shader to draw shadow on semi-transparent Material. I succeed to get a Shadowmap texture in the...
Hello, My issue is back, indeed I wanted to switch my renderer to linear to get better lighting result. But how to deal with the GUI made in...
I'm totally ashamed ... it's was the player settings ... yet I know this feature. Thank you very very much for your help !
@eses Thank you for the time you spent for giving me this explanation. I tried the workflow you describe, but i get the same result as the direct...
Thank you for your reply Eric. Unfortunately, it's worst when I import from a PSD, the transparency seems more correct, but the outerglow almost...
Hello, I've created my UI in Photoshop and I export it as PNG through the Layer export in photoshop. The issue is that the PNG imported in Unity...
Same issue too with a Pixel XL [Edit]Seems to be dependent of the Android SDK version, if you use the API26 there is the issue, but not with the...